Barndoor Edited Nav File Features

All Barndoor edited nav files have been race tuned to bring you the smoothest bot navigation I can and feature:-

All areas and routes accessible, except where there is a major problem and this will be covered in the readme for each particular map.
All doors, narrow entryways, navigable windows, ladders and stairs checked to ensure bots navigate them with minimum of catching or falling off.
All potential suicide spots for bots like high ladders/areas, water or traps assessed and dealt with to ensure minimum death rate for maximum gameplay.
Nav areas covering a lot of non destructable objects are removed unless of some benefit to stop bots jumping up and down over sofas, tables and the like.
Extra potential camping/sniper spots added at appropriate places.
Mesh adjusted to attain speediest navigation of the map and the least contact with any objects likely to cause obstruction, or serious hazard.
Mesh reduced for smaller file size for download and to reduce potential memory problems if running a lot of bots and saved with a full analysis.

In For The Long Hall

All maps have been place painted so bots can keep you informed of what's happening in your backalley. Sadly there are no names available for places like "Sheriff's Office", "third balcony on the right" or "that bloody statue again" so you'll have to make do with my artistic licence with available names.

Tested On Animals

Perhaps the most important feature of these files is the testing. All have been test driven extensively to iron out out all the annoying little spots where the bots get stuck, don't take a corner properly, hang around lampposts or start dancing with the coffee tables. While it is not possible to stop all glitches, bots should proceed as smoothly as robotically possible to their death or glory.

Test drive one today.

 

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